My Thoughts On World Of Warcraft: Legion Part 2

In the previous article, I discussed a number of aspects of the World Of Warcraft expansion “Legion” including the Mythic+ dungeon system, the artifact and AP systems, the new Legion Legendary system, the different zones in the Broken Isles, and the Titanforging system. In this piece, I want to talk exclusively about the raids. Specifically how I felt about the bosses, the aethetic, and why I have high expectations for Uldir in Battle For Azeroth.
The Emerald Nightmare

The Emerald Nightmare raid was the raid I was most excited for during Legion. I have always loved the idea of the Emerald Dream and it being corrupted by Xavius and the Old Gods. Ever since I first started researching World of Warcraft lore, I fell in love with the Old Gods since they’re based off of H.P. Lovecraft’s Elder Gods and Outer Gods, etc. In fact, a large portion of WoW lore is based on or inspired by H.P. Lovecraft’s fiction. (C’thun = Cthulhu, Yogg Saron = Yogg Sothoth, Azeroth = Azathoth, Wrathion (might) = Nyathelotep, etc.) Boss wise, I mostly enjoyed the bosses as I found them to be at a decent difficult as the first raid of the expansion, providing a good entry gate for beginning raiders. However, the only boss I disliked happened to be the me final boss, and coincidentally a major lore character that was also built up over the Val’Sharah questing zone, Xavius. The room Xavius was in, The Rift of Aln, was literally just a giant grey room. 

Overall however, I mostly enjoyed the Emerald Nightmare as a raid because I enjoyed the aesthetic, despite being all red and black, and I enjoyed bosses like Cenarius and the Dragons of Nightmare.
The Trial of Valor

The Trial of Valor was the second raid of Legion. There is not much to say on this short 3 boss raid other than it was a decent filler instance for the gap between Emerald Nightmare and the Nighthold. The initial Valarjar theme with Odyn’s throne room in the Halls Of Valor. The raid provided a good conclusion to one of the story arcs in the Stormheim questing zone. Boss wise, I felt like Odyn and Helya were both pretty solid fights but Guarm, the 2nd boss, was pretty easy yet fun. I enjoyed the concept of the dog have 3 hounds and each head spits out a different kind of breath and the other breaths would kill you if you get by them.

The Nighthold

The first raid tier, but third raid, of the Legion expansion was the Nighthold. And if it seemed like I enjoyed the Emerald Nightmare, well then it’ll seem I’m in love with the Nighthold. The Nighthold is essentially the Palace of the Grandmagistrix Elisande, leader of the Nightbourne. We as Champions of Azeroth infiltrate the Nighthold through the city’s sewers and fight our way through a giant crystal scorpian, an elemental being feeding off of the Nightbourne’s font of power called the Nightwell, and a giant murderous robotic janitor with multipersonality disorder until we finally reach the Nighthold itself. The Nighthold has a very apparent Nightbourne/Night Elf aesthetic in its architecture and color scheme. This raid was one of my favorites in the expansion as I found the bosses to be the most entertaining, particularly Star Augur Etraus, Spellblade Aluriel, High Botanist Tel’arn, and of course Gul’dan himself. Personally, my favorite fight was the Star Augur fight as the room we fought him in was sublime. My biggest complaint with the raid, despite me finding the theme amd aesthetic beautiful, is that it felt like there was no actual diversity in it, unlike Antorus and Tomb of Sargeras.

Overall, I feel as though the Nighthold was the strongest raid in this expansion as the boss difficulty felt adequate and it represented a slight deviation from the green black in The Tomb of Sargeras and Antorus that basically has prevailed WoW since Patch 6.2.

The Tomb of Sargeras

The third raid in Legion and the second raid tier, The Tomb of Sargeras is the defiled former Temple of Elune, a Night Elf goddess and powerful entity in the Warcraft universe. This raid tier, aethetically, I view as a bridge between Nighthold and Antorus as the beginning of the Tomb is night elven (expected as it is formally a part of the city of Suramar) and the second part is rather fel-ish, ending on a literal Legion spaceship where we fight the formerly legless fountain dweller and Lieutenant of Sargeras, Kil’jaeden. I admit, this tier was when I basically quit raiding until Antorus, not because it was bad (quite the contrary actually) but because I got exhausted of raiding for a while. From what I played of Tomb of Sargeras, I found Fallen Avatar to be the most enjoyable boss fight I had done since Blast Furnace in Blackrock Foundry. What I found myself doing in Tomb was soaking up a lot of mechanics and damager and I found that the uniformity of boss mechanics or rather the general method of dealing with them (i.e. soaking, stacking, spreading out, etc.) was too much for me.

Overall, I feel as though Tomb of Sargeras is the weakest of the Legion raid tiers (Nighthold, Tomb of Sargeras, and Antorus) however that does not mean it is bad. Just because I did not enjoy it does not mean it was a bad raid. 
Antorus, the Burning Throne

For my more in depth thoughts on Antorus, you can read my opinions on some of the bosses detailed in 

Antorus, the Burning Throne Part 1
And

Antorus, the Burning Throne Part 2
but for the purpose of this piece, I will say that Antorus has been quite a good tier overall. The bosses have been mostly good with the exception of Eonar. The aesthetic has been pretty great with the green and black in the first half, Elunaria and the natural beauty of the planet, the red, gold, and black looks of the Burning Throne itself where Varimathras, the Coven of Shivarra, and Aggramar lie, as well as the Seat of the Pantheon. The diversity in color and design in this tier is a welcome addition to Legion considering most of Argus is black and green. Looking at the same color scheme for months on end can be very fatiguing to the eyes and it always is nice to have more colors to mix it up.


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