In my last piece I completely disparaged Antorus for having a number of fights that were too easy even for normal mode. As of writing this, my guild is progressing heroic mode and has normal on farm easily. In this piece I want to talk about some of the fights I have enjoyed thus far.
Garothi Worldbreaker (Heroic)
In Antorus, I’ve been mainly playing a frost mage so naturally I enjoy Garothi Worldbreaker as I do not have to move too much, only during annihilations and fel overload. I love being able to just stand there and deal huge deeps against my target and perfecting my rotation on my new main. While this isn’t the most interesting fight, as it is the first boss, it is one I like fighting.
When I view fights, I view normal as “the gist of the fight,” or the fight where you get a grasp of what the fight is supposed to be or intended to be in heroic mode. My guild hasn’t made it to Kin’garoth heroic yet, but normal mode feels like a rather full and fleshed out fight. It is one of the few fights on in normal mode that has a mechanic that will kill you nearly instantly if you decide to ignore it. The infamous giant beam of death. Used in C’thun, Immerseus, and in my favorite Trilliax, the giant beam of death never ceases to amaze me with how many people fall prey to it.
Coven of Shivarra
The final boss I want to mention in this piece is the Coven of Shivarra. Personally, I adore this fight. Not only for mechanics, but the aesthetic and the theme. I love the red Titan-esque room as it provides a rather welcome change to the green and black aethetic we’ve had since Hellfire Citadel. Although Emerald Nightmare and Nighthold broke up that aethetic, it still feels over done since we had the Broken Shore in 7.2, Tomb of Sargeras in 7.2.5, Argus in 7.3, and the first half of Antorus, the Burning Throne in 7.3.2. Mechanically, this fight feels pretty nice and I enjoy having to deal with the different torment of the Titans abilities.